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坦克世界9.0历史战3个战役地图曝光

已跟帖 2014-03-12 作者: 来源:

  小编杀手点评:总权重平衡?这意义不是太大吧,本还以为是类似7V7指定车型的建房方式,这下都不能组队,只能单排了。

Source:http://ftr.wot-news.com/2014/03/11/9-0-historical-battles-info/
来源↗

Hello everyone,
大家嚎,

what follows is the Wargaming text, given out to Wargaming stooges Community Contributors. Here goes:
以下是WG官方给那些WG的傀儡们对社群有贡献的玩家的一段话,如下:

In patch 9.0 you will be able to enter the “Historical Battle Mode” by choosing ‘Historical battles’ in the window for battle type selection. This option is disabled if you are in a platoon.
在9.0补丁中, 你可以通过在选择战斗方式的窗口中选择“历史战”来进入“历史战模式”。这个选项将会在你处于组队中时被关闭。

Below you can see the menu for selection between historical battles which appears after you have entered the mode:
以下就是你进入该模式后所出现的菜单选项的样子:

This is the main menu where you can choose a historical battle, vehicle and look over your tank before you start the battle. In version 9.0 you will be able to choose between three historical battles:
这就是你可以选择加入某一个历史战的主菜单, 并选择某辆坦克,并且在战斗开始前收拾你的坦克的地方。在9.0中你可以选择以下三个历史战:

Lake Balaton offensive
巴拉顿湖战役

地图: 埃勒斯堡
可用坦克:
苏联– IS, T-34, T-34-85, ISU-152, SU-100, SU-76
德国 – Stug III, Tiger II, 豹式坦克(国服称黑豹坦克), Pz IV, 猎虎, 猎豹

Battle of Kursk
库尔斯克之战

地图: 穆勒万卡
可用坦克:
苏联 – SU-152, KV-1S, SU-85, T-34, T-70, SU-76,
德国 – 费迪南, Pz IV, 豹式坦克(国服称黑豹坦克), 虎式, StuG III, Pz II, Pz III

Ardennes Offensive
突出部之战

地图: 埃勒斯堡
可用坦克:
美国 – M10 狼獾, M18 地狱猫, M36 杰克逊, M4A3E8 Sherman, M4A3E2 Sherman Jumbo
德国– 猎豹, Pz IV, 豹式坦克(国服称黑豹坦克),虎式, StuG III, Tiger II

Tanks which are not available to use in Historical Battles are marked in your hangar with a dark colour and won’t be available for selection.
无法在历史战中使用的车辆会在车库中以暗色来标注,并且也会变得无法选择。

Translation: («Bыбранный» = «Chosen», «Есть в ангаре, может выйти в бой» = «it’s available, you can participate using it in the battle», «Нету в ангаре» = «It’s not available in the hangar», «Есть в ангаре, не может выйти в бой» = «It’s available in the hangar, but you can’t participate using it» )
翻译: («Bыбранный» = «选择中», «Есть в ангаре, может выйти в бой» = «可用,并且可以拿去参加历史战», «Нету в ангаре» = «车库里没这车», «Есть в ангаре, не может выйти в бой» = «车库里有,但是不能拿去参加历史战» )

There is a “Historical Reference Section” where you can learn more about the history of the battle you are about to participate in.
另外还有“历史资料部分”可以让你更加了解你所参加的战斗的历史

There are three possible Game modes for Historical battles:
历史战中会使用三种游戏模式

- 标准战
- 夺旗战
- 攻防战

You will be able to use your regular crews in historical battles just like any other gamemode. Interestingly ammo loadouts will work differently in the historical game mode. Ammunition can’t be changed and has to be purchased as a pack before you can join the battle. Don’t worry as any ammunition that you do not use will be credited back to you!
你可以在历史战模式中使用你的乘员什么的,就像其他的模式一样。有趣的是,弹药的配置在历史战中的呈现方式和其他地方都不一样。你不能改动弹药配置,而且需要在你进图战斗之前一口气买下来。但是别担心,你没打完的弹药会把钱在战斗结束后退给你的!

Likewise modules are set as standard and you will NOT be able to customise them! Even if the user doesn’t have all necessary modules on his vehicle the missing modules will be installed on his vehicle temporarily for the period of the historical battle for free.
模块也会被标准化,你也没有办法对它们进行改动!就算某个玩家在车上没有那些所需要的模块,这些模块也会免费在历史战进行期间安装在你的车上。

The matchmaker screen appears after pushing the “Battle” button like in other battle modes. As in the case of random battles the matchmaker of historical battles doesn’t take into account the win rate and amount of battles already played by the respective user. Like in other game modes the main parameter the matchmaker uses is the balance weight of the vehicle. HOWEVER in Historical Battle Mode the balance weight is individually balanced for each tank available in this battle. Team composition of both teams may differ regarding the amount of vehicles and vehicle tiers but both teams will be always equal considering their total balance weight. The matchmaker won’t start a battle before an equilibrium is reached for both teams. There will be no voice chat in historical battles but it will be possible to communicate with team members (as well as with the enemies) via normal chat.
像其他模式一样,在按下“战斗”按钮之后则会出现一个MM的画面。和随机战斗一样,历史战的MM并不会把玩家的胜率和场次考虑在内。和其他模式一样,MM所使用的主要平衡参数还是车辆的权重。然而在历史战中,车辆权重是独立于其他坦克之外来进行平衡的。所组成两个队伍的车辆的数量有可能会不同,坦克的等级也有可能会不同,但是它们的权重总是相等的。MM在两队到达平衡之前是不会开始战斗的。在历史战中没有语音交流功能,但是依然可以通过打字来与队友(以及对面的敌人)进行交流。

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