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【情报组】关于3.4 WoT新卫星已经发射

已跟帖 2017-03-12 作者:佚名 来源:网络

  本篇是前天发布的关于WoT新卫星的内容的大总结 包括分房系统 10级LT之类的

  关于这方面本来海服也有 本来可以偷懒摸鱼 繁转简一下就好

  但是我去看了一下内容 机翻就不说了 内容还是前言不搭后语 因此我就重新翻译了一下

  There's never a dull moment at our development studio, and the beginningof March has certainly been no different! While the Game Balance Team are neckdeep in processing battle stats and your feedback from the Sandbox, some of usflew off to GDC 2017 to pull the curtain back on several monumental changescoming your way in the near future.

  我们的开发工作室从不停工,即使是三月之初也是如此!我们的游戏平衡部门正在努力处理战斗数据,以及你们从沙盒服发来的数据,而另外一批人则去参加了2017游戏开发者大会,为大家带来近期的一些重大的游戏改动。

  Today, we’re walking you through what was just revealed at GDC 2017. We’llbegin with features rolling out in the next update: the improved matchmaker andTier X light tanks. Then it’s time to get the latest news from the Sandbox testand a glimpse at a completely new mode, Ranked Battles. Let’s get to it.

  今天,我们要向你介绍游戏开发者大会上发布的内容。接下来你将看到:改进了的分房系统以及10级轻坦,然后是沙盒服的一些新信息,以及全新的排位战模式。那么我们就开始吧。

  Improved Matchmaker

  改进的分房系统

  Two months after the initial reveal at WG Fest, we are excited to talkmore about major fixes to the matchmaking system. This time, we’ll talk aboutit in greater detail.

  自从WG Fest首次提出要改进分房系统已经过去了两个月,这次,我们要很兴奋的告诉你更多的细节。

  If you look at the current system, it can create 8/5/2 teams, where thetwo vehicles at the bottom have little to offer against tanks in the middle andat the top. And they rarely get to engage with their brethren from the opposingteam: there are just two of them on each side. Pretty vulnerable to all theother vehicles, they’re likely to get destroyed rather fast.

  如果你仔细观察现如今的系统,会发现他经常会分出8/5/2的队伍,其中两辆酱油车要貌似对抗茫茫多的中级和高级车。他们也很难和对方队伍的同级坦克交手,因为对方也只有两辆酱油车,很可能他们很快就被干掉了。

  The improved matchmaker puts an end to this imbalance and a few otherupsetting scenarios, with a system of patterns and rules. At the heart of thesystem are three setups: three-, two-, and single-level battles. As for theother rules, they tackle some of the most common queries popping up in thecommunity:

  改进后的分房系统旨在通过改进系统结构以及分房规则等方式,解决这种不平衡且令人闹心的情况。这个系统的核心在于三种配置:三层,双层,以及单层式战斗。至于其他规则,他们解决了某些我们在各个论坛中看到的常见问题:

  Eliminate frustrating scenarios wherevehicles in the middle and at the bottom of the list are outnumbered by thoseat the top (just like the one we described above), as well as minimizeinstances of getting matched at the bottom of the list way too often during aseries of battles.

  ·Ensure a balanced vehicle spread foreach team, including the restriction of no more than three arty per side.

  ·Provide an enjoyable gaming experiencefor platoons by letting only one-tier Platoons into Random Battles.

  ·Reduce the instances of map dupes.

  ·解决了一场战斗中高级车数量超出低级车和中级车的问题(正如我们前文所述),并最小化经常连续被分至更高级 房的几率

  ·确保双方的坦克分布平衡,包括每方限定三辆火炮

  ·组队时只能组同级的坦克,保证愉快的游戏体验

  ·减少地图重复的问题

  The matchmaker analyzes the queue (the number, types, tiers and battletiers of vehicles in it), and then creates teams based on the speed-vs.-optimal-setupprinciple. Simply put, it balances getting you into action quickly and creatinga perfect match. If the search for the “perfect” match will leave you queueingtoo long, these rules will be relaxed in order to get you into a battle faster.The longer the wait, the bigger the step-away the system takes from the“perfect” patterns: 3/5/7 and 5/10. This way, you don’t get tired of waitingand always end up with a setup optimal for the current situation on the server.Now, let’s take a closer look at the three scenarios.

  分房系统将会分析排队的序列(包括数量,类型,级别以及战斗等级),然后根据速度vs“理想”原则来分房。简而言之,分房系统会在速度和原则性之间做出完美的平衡。如果你在“理想”的分房排序中等待过久,那么分房系统的规则就会放宽,让你更快的参加战斗。等待时间越久,系统就越不会排出3/5/7或者5/10这样的完美分房。

  Three-LevelBattles

  三层式战斗

  If there’s enough variety in the queue and you aren’t playing in a TierI–II vehicle, you’ll get into the most frequent setup: a three-level battlewith a +/-2 Tier matchmaking spread. Having analyzed vehicles waiting to hitthe battlefield, the matchmaker will use the 3/5/7 pattern or one of itsvariations to build a team.

  如果等待队列中有足够的玩家,而且你也没有在玩1-2级坦克,那么你将排入最常见的配置:+2/-2级别分房匹配的三层式战斗。通过分析等待进入战斗的车辆分布,分房系统将会采用3/5/7式的结构或者其变体来分配队伍。

  The longer the wait time, the more the pattern will differ from the“perfect” 3/5/7. However, whichever pattern you get, there won’t be more thanthree tanks at the top of the list and over 5 in the middle.

  等待时间越久,分房系统就越不会分出完美的3/5/7配置。然而,如果无论如何分房,顶级坦克都不会超出三辆,钟级都不会超出5辆。

  Two-Level Battles

  双层式战斗

  You’ve most likely been in a two-level battle with a +/-1 Tier matchmakingspread before. With the improved matchmaker, we are formalizing this setup and,most importantly, imposing clear restrictions on when it can occur.

  如果你曾经开过+/-1分房的坦克,肯定是经历过双层式的战斗的。在改进版的分房系统中,我们将其正式加入分房配置,并且对其产生的条件也做出了明确的限制:

  1.Firstly, this rule applies to low-tier vehicles (Tier I–II). In thisparticular case, it’s designed to create favourable conditions for newcomers

  2. The second case is for situations when the vehicle variety in the queuedoesn’t allow for a three-level battle, and we wouldn’t want to keep youwaiting long to get into action.

  1·首先,如果你开的是低级别坦克的话(1-2级)。这种的目的是为了照顾新人。

  2·第二种情况是,队列中坦克的分布不足以组成三层战斗,而且我们也不想让你在队列中等待过久

  Here,the matchmaker will use the 5/10 pattern or one of its variations to assembleteams. Just as with three-level engagements, the longer the wait time, the morethe pattern will differ from 5/10. And there will be no battles where vehiclesin the middle of the list are outnumbered by those at the top.

  此时,分房系统将采用5/10的配置或者其变体。同三层式一样,等待时间越久,分房就越不会类似5/10。而且高级车的数量不会比低级车更少。

  Single-LevelBattle

  单层式战斗

  Finally, when a large amount of same-tier vehicles are queueing at a givenmoment, it can result in an excruciatingly long wait time. To get you intobattle quicker, the revised matchmaker will create single-level battles whereall vehicles are of the same Tier.

  当大量同级车堆积在队列中时,其可能会导致非常长的等待时间,为了让你更快的进入战斗,重新改动过的分房系统将会做一个单级别的战斗,所有的人都是同级别的。

  Other Mechanics

  其他机制

  Along with the three setups we just described, the matchmaker will receiveseveral new mechanics, all aimed to elevate the playing experience by resolvingissues that you reported to us:

  除了以上的三种分房机制以外,分房系统还会获得几个全新的机制,所有的机制都为了解决曾经报告过的问题,提升游戏体验:

  Gettinginto the top/middle/bottom of the list. If you areat the bottom for a few battles in a row, you are likely to get in themiddle/top for the next one, regardless of whether you play in the same vehicleor choose a new one during this series.

  进入战斗的高/中/低级。如果你连续多场战斗都是垫底,那么你将可能在下一场战斗中当中/高级车,无论你玩的是相同的一辆车或者是换了车。

  Vehicle spread. The difference in the number of light tanks, arty and TDs betweenthe team can influence the battle outcome before it even begins. That’s why,when building a selection for a battle, the matchmaker will begin with thesethree. Teams will be assembled starting with light tanks, then SPGs and finallyTDs so that each includes an equal number of these three classes. One note: theteam setup also depends on the queue sizes and how each class is represented ata given time. So, the two teams won’t always have all 5 types.

  车辆分配。分房中轻坦,火炮和坦歼的数量差会影响游戏的结果,甚至能在游戏开始之前就决定胜败。这也是为何当我们分房的时候,分房系统会从这三种坦克开始分配。队友将会从轻坦开始组织,然后是火炮,最后是坦歼,这样这三种战车在战斗中的双方就有相同的数量。请注意:队伍的配置取决于队列的大小,以及当前时段每种车的数量。因此,两个队伍不可能每次都有所有5种战车。

  Arty. To prevent arty from spoiling the gaming experience, we’ll limit thenumber of SPGs per team to a maximum of three per side. Recently revealed inthe Sandbox, this limitation was well received by the tester community andproved to have a positive effect on gameplay. It’ll make its way to liveservers soon.

  火炮。为了防止火炮破坏游戏体验,我们讲每队中火炮的数量限制至最大3辆每侧。最近来自沙盒服务器的数据显示,这项限制获得了测试者们广泛得好评,并且已证实对游戏玩法有着正面的影响。因此我们会很快将其加入正式服。

  Platoons. Another frustrating scenario that has to stop is getting matchedagainst tanks that are 3+ tiers higher than yours. Currently, it often happenswith multilevel Platoons. Let’s say, you are playing in a Tier V tank, joinforces with a comrade of yours who chose a Tier VIII vehicle, and end up facingoff with Tier IX–X vehicles. That doesn’t sound like much fun. The improvedmatchmaker will allow only one-tier Platoons into Random Battles, solving thisissue for good.

  组队。另一种很烦心的情况是如何防止坦克进入高于他3级的分房中去。然而现在这种情况却会在跨级组队中出现。假设你开着5级坦克,然后你组队的队长就选了一辆8级坦克,然后你们就进了9-10级房。好玩吗?不好玩。改进后的分房系统只允许同级别的坦克进入野队,完美解决问题。

  Maprotation. Currently, you end up on some maps way too often, and playing thesame, let’s say, three maps over and over again is frustrating. It can even getto the point where it discourages you from playing on. The improved matchmakerreduces the number of unfortunate events like that with new logic. It analyzesmaps that tankers from the two newly created teams played over the last 10battles. And then, it places them on a map none of them have seen in the lastfew sessions.

  The new map rotation logic is relevant for maps used in the Standard mode(Random Battles). Assault and Encounter Battles are only played across alimited number of maps. So, if you have them flagged, maps will repeat moreoften.

  地图循环。目前,你大概会遇到老是进同一张图,而且玩法一模一样的问题,想一想,三张地图翻来覆去一直玩,肯定是非常烦心的了,这甚至会打消你玩游戏的积极性。改进后的分房系统采用新的逻辑,可以减少这种不幸事件的几率。他将会分析最新建立的两支队伍中玩家前10场打过的地图,然后再把玩家放入他们前几次战斗没有玩过的地图中去。

  新地图的循环逻辑仅限标准模式(也就是随机战斗)。而夺旗和攻防战的地图数量是有限的。因此,如果你点开了夺旗和攻防战的话,是会导致反复进入同一张地图的。

  Light Tanks

  轻坦

  Light tanks were initially designed as support fire vehicles that wouldalways work alongside others, rather than a standalone battle unit. And so theyremain in the game of today, often resulting in frustrating setups. If you takeyour light tank collection for a ride once in while, you often find yourselfmatched against vehicles that are a good three tiers higher than yours. Forexample, when playing in a Tier VIII light tank, you might face off againstTier IX–X vehicles—and you won’t be at the top of the list, which isn’t yourmost desired setup.

  轻型坦克设计之初作为火力支援坦克,一直都是需要队友的协助而非单打独斗的角色。而他们如今还是这样,这就让人非常的闹心了。如果你偶尔开着你的轻坦兜兜风,你经常发现你的对手甚至会比你高上三级。举个例子,如果你开着8级LT,你会经常见到8-10级的坦克,而且你永远当不了战斗中的顶级车,这样多少肯定是有点不爽的。

  To fix it, we’ll stretch light tank branches to Tier X, making the +/-2Tier spread a norm for them, just as it is for other classes. They’ll stillplay as support vehicles focused on scouting, but with greater firepower.

  为了修复这一问题,我们将轻坦路线延伸至10级,并且给予他们+/2的分房,正如其他级别的战车一样。他们依旧可以作为火力支援坦克,为队友提供点亮,但是火力方面却有所提升。

  We’ll also rebalance all light tanks to ensure that renewed branches fitinto the confines of the +/-2 rule. It should erase abrupt changes in gameplaywithin one branch. Vehicles that currently reside on Tier VIII will move up atier, with the only exception being the Chinese Tech Tree. It will see acompletely new light tank at Tier IX: the Type 62C.

  我们还重新平衡了所有的轻坦,保证更新过的轻坦路线更加适合+/-2的分房。这样应该可以讲同一路线中的不同玩法的坦克去除掉。除了中国的坦克以外,所有的8级轻坦都会向上提升一级,而中国的新9级坦克将会是62式C型。

  Hitting the battlefield at Tier X will be five completely new light tanks:the XM551Sheridan (U. S. A.), T-100 (U.S.S.R.), Spz. 57 (Germany), WZ-132-1 (China) and AMX 13 105 (France). Here’s aquick look at them:

  新加入战局的10级轻坦是:XM551谢里登(M系),T-100(S系),Spz. 57(D系),WZ-132-1(C系)以及AMX 13 105(F系)。让我们稍微看一下他们的英姿:

  Tier X light tanks will sport the class’ trademark compact size andoutperform their brethren at Tiers VIII–IX thanks to unparalleled mobility, abetter view range, bigger HP pool, greater penetration power and damage perhit. When approaching their balancing, our goal was to give each combatparameters that would facilitate classic light tank gameplay, while bringingincreased versatility to the table.

  这些10级轻坦将会保持轻型坦克的紧凑尺寸,并且在机动,视野,血量,穿深,以及单发伤害方面都比他们8-9级的前辈们强。至于平衡方面,我们的目标是让这些坦克的参数能在胜任传统的轻坦游戏方式情况下,让他们的玩法更加多样性。

  Rebalanced light tanks, including the new Tier X are currently beingtested in the Sandbox. Apply if you’d like to some hands-on time and help usrefine them leading up to the release.

  现在在沙盒服正在测试重新平衡过的轻坦。想要参加测试吗?赶紧申请加入测试吧。

  Sandbox Second Iteration Results

  沙盒第二轮测试结果

  We hit the ground running this January with the second iteration ofSandbox. We’d like to offer a huge thank you on behalf of the entire World ofTanks team to everyone who has joined and contributed their thoughts! Thefeedback that we received was extremely helpful in determining what worked andwhy, as well as what didn’t, and how we can improve on it. Here’s a quickrundown on results.

  我们在1月便开始了沙盒第二轮测试。我们在此代表整个坦克世界团队,向那些为我们加入测试并向我们提出了自己想法的玩家表示衷心的感谢!那些我们收集到的信息非常有用,可以帮助我们知道哪些我们应该做,为什么我们应该做,我们还有哪些不足,以及我们可以怎么改进。这里我们稍微讲一下最终的结论。

  Phase 1. Changes to accuracy, damage falloff, and alpha damage

  第一阶段:精度改动,伤害衰减,以及单发伤害。

  The revised shot distribution within the aiming circle reduced the numberof “unbelievable” shots. However, the accuracy with full aim went down as well,which is anything but what we wanted. So, we’re heading back to the drawingboard with this one.

  重新改动瞄准圈中的分布虽然减少了那些“缩圈有个卵用”的炮弹。但是,在完全瞄准下的射击精度也下降了,这个并非是我们想要的结果。因此这点我们打回重做。

  The testing of damage falloff brought a larger issue to the forefront. Theresults show that it won’t work the way we want it to (i.e., encourage heaviesto shorten the combat distance), unless we significantly rebalance HEAT shells.It’s a major decision that would affect the overall gameplay and most likelycome with balance tweaks to other shell types as well. We will return to itafter thorough calculations and modeling, while the current changes won’t makeit into the game.

  伤害衰减测试则带来了更大的问题。结果显示,其运作方式并非和我们所想的相同(比如,鼓励重坦推进以缩短作战距离),除非我们大幅度平衡HEAT炮弹。而这样会彻底改变游戏玩法,并且可能也需要改动平衡其他的弹药。我们暂且退回这个方案,等待我们重新做好计算和建模之后再来,在此之前我们不会将其带入游戏的。

  As for the alpha damage revision, we are still comparing player behaviouron all vehicles that went through changes. It will take some more time to drawfinal conclusions. From what we see now, scaling 120 mm gun damage to thedamage rating of 122 mm guns resonated with testers and showed good results.We’ll return to further refining it after analyzing all the data. The changesto high-caliber gun damage per shot still require a bit of work.

  至于单发伤害的改动,我们还在比对改动前后玩家行为的改变。我们需要更多的时间来得出最终的结论。就我们得出的结论而言,测试者们认为将120mm火炮的单发伤害提升至122mm火炮级别是极好的,并且结果也不错。我们将会在分析过所有数据之后对其继续进行改进。大口径主炮单发伤害的改动还需要更多测试。

  Phases 2–3. Comprehensive changes to artillery

  第二和第三阶段:对自行火炮的全面改动

  Progresswith arty is going well. The feedback and stats we collected on Tier X vehiclesshowed that the suggested changes created better gameplay dynamics, and addedto the fun. So, we expanded the vehicle pool, adding Tier VIII and IX tanks tothe mix. In the coming weeks, the team will be watching closely, monitoringyour feedback and reviewing logs of data to see how recent adjustments affecttheir gameplay, and make further tweaks (if necessary).

  对于火炮的改动进行还挺顺利。就已经收集的10级车的反馈和数据来看,改动让游戏更加富有动力,并且更加有趣。因此,我们扩展了车辆的存量,将8级9级一并加入了测试。在接下来的几周,我们的团队将会密切观察检测你们的反馈,并且监察数据记录,分析总结这些改动将如何影响游戏玩法,并作出进一步的调整(如果有必要的话)

  (第三次的改动前几天的帖子有 但是被度娘吞了。。 基本上就是测试新的火炮眩晕,10级LT和可重复使用的补给)

  New mode in development—Ranked Battles

  开发中的新模式:排位战

  For quite some time, you guys have wanted an arena where you can trulytest your mettle, facing off against players who are in a similar standing.Today, we’ve got a message for you: Ranked Battles is on the horizon so you’dbetter be polishing your skills.

  很久以来,你们玩家们都想要一个可以证明自己战斗实力的竞技场,可以对抗和自己势均力敌的玩家。今天呢,我要告诉大家:排位战马上就要来了,所以建议各位快去膜练自己的姿势水平。

  Exclusiveto Tier X vehicles and divided in seasons, Ranked Battles will let you provethat you’re the best of the best in 15-vs-15 combat. The more successful youare in battle, the higher your standing will be in a special Ranked Battlesladder. And we aren’t talking just victory; it’s going to be more about yourcontribution to the battle outcome. If you put in a great performance, yet yourteam loses a match, you move up the ranks anyway. So, climbing the ladder isall on you! And as you progress, the competition goes up as well. Yes, itdepends directly on your position in the ladder as the matchmaking will pitplayers against those of a similar rank in a special Random Battles queue. Ifthat’s not enough, a stellar performance in battle and during a season will netyou some exciting rewards.

  排位赛为10级车专属,并以赛季区分,在这里你可以证明自己才是真正的15V15之王。你在战斗中越成功,在排位赛的天梯排名就会越高。除了要胜利之外,我们还想要知道你对队伍到底做出了多少贡献。如果你打的非常成功,就算你的队伍输掉了,你也可以提升你的排名。因此,天梯的排名上升与否全取决于你自己。随着你的进步,你的对手也会逐步增强。是的,分房将取决于你在天梯中的排名,这会让你直接对抗那些和你名次相近的玩家。不仅如此,如果你在游戏中有抢眼的表现的话,将会获得更加赛艇的奖品!

  Unlikeeverything else we mentioned in this article, Ranked Battles is still in theearly stages of development. We hope the notable highlights we just shared gotyou as excited as we are about it. There’ll be a lot more information comingyour way when we move closer to rolling it out.

  然而,和我们上文提到的其他东西不同,排位赛依旧处于开发的早期阶段。我们希望我们所说的内容能让你和我们一样依克赛提德。请耐心等待,接近开发完成之前我们会发布更多的信息以供了解。


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